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I'm excited for No Man's Sky, but I'm equally excited for Star Citizen and Dean Hall's new space sim. I think that exploring/colonizing/living in space is the perfect setting for new games on massive servers run with massive video cards. But I am skeptical that procedural generation is (for this genre) any better than a huge team churning out really expensive environments day after day.

I always love the technology behind procedural games, but I still ultimately prefer an environment and story crafted by human beings. Perhaps No Man's Sky will have sufficiently advanced algorithms as to give me the same variety and intensity of experience that hand-crafted game environments do, but as I said I remain skeptical.



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