> What would benchmarking say the slowest part of rustc is? Typechecking/semantic analysis, llvm, or something else.
I feel like there are some projects out there that trigger things with bad runtime complexities in Rust. I had to stop using the piston image library because compiling it takes 15 seconds every time, which I'm not in for.
Compiling racer currently needs 2GB of RAM for no good reason.
So I'm pretty sure there is ample room for optimizations.
I feel like there are some projects out there that trigger things with bad runtime complexities in Rust. I had to stop using the piston image library because compiling it takes 15 seconds every time, which I'm not in for.
Compiling racer currently needs 2GB of RAM for no good reason.
So I'm pretty sure there is ample room for optimizations.