I've actually had pretty outstanding results using heightmaps created using perlin noise to create tile maps. Quite natural looking, ocean to beach to jungle to forest to mountain transitions. Then use another dimension of perlin noise to generate other features such as boulders and trees.
The problem with conventional editors is that it takes a great deal of effort to make a convincing looking world. Sit down and give it a serious go with any tile editor and you may find yourself agreeing with me after a few hours. Look at examples of maps generated with any tile editor for further evidence of this viewpoint.
The problem with conventional editors is that it takes a great deal of effort to make a convincing looking world. Sit down and give it a serious go with any tile editor and you may find yourself agreeing with me after a few hours. Look at examples of maps generated with any tile editor for further evidence of this viewpoint.