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And to add to the confusion, why are there different sized tiles?

Why on earth would that be confusing? When I see a double door next to a normal sized door I don't freak out and try to break down the wall instead.

I get the point being made in the article, but I don't quite buy it. I don't think that people understand they can press app icons on the iPhone because they have raised shadows around them, I think they press them because they are visually eyecatching and surrounded by areas that are not. There are many different visual cues out there, and people adapt to new ones all the time.



Honestly, consistency is a much prized and proven way to help users navigate an interface. If they see things where and how they expect, they can navigate through easier, find buttons and actions easier, etc.. It's also prized in design and aesthetics. Designers (and even the Android design site) recommend designing to a grid to get a uniform, nice looking appearance. So altering the size of the tiles is considered bad from a UI and appearance perspective.


Funny, because Windows Phone 7 had very static tile sizes (there was one double-width one), wheras 8 allows a large variety of sizes.

They do still fit a consistent grid, though- they're all half or double size another. Android widgets, by comparison, can often be very weird dimensions, and have very different designs that look ugly when combined.


Consistency is not just to avoid confusion and make things easier. Inconsistency is a direct source for irritation and annoyance. Its very easy to see if you give a computer worker a different keyboard setup (that is, other than qwerty or even just a slightly modified version). It drives people nut!


But why are the titles different sizes? There may be no reason beyond aesthetics, but that's his point: differing sizes often conveys information, and even if it does not, it takes effort on our part to realize that size differences does not imply functionality difference.

And if I did see a double-door immediately next to a normal sized door, I would wonder why that was set up like that. Is one the emergency exit? Is one the freight-entrance?


Tiles are different sizes depending on their intended use. App tiles on Win8 are active - i.e. the app can render new information to them. A newsreader app can tell you most recent headlines at a glance (without having to launch the app), your email app can tell you number of unread messages, weather can display current conditions without forcing you to launch.

Larger tiles are used by apps that need to convey more information - your email app that just shows an unread count probably doesn't need more than the standard 1x1 tile, your newsreader might want a 2x1 to have room for headlines.

I'm not a huge fan of Metro, though I have been actively devving for Win8 for a few weeks. I don't think this is really a problem - all of this stuff is pretty obvious to users.


Except that they don't really obey those rules you laid out.

Minesweeper and Solitaire are double-width tiles, for instance. Why? Because MS wanted them to be. I haven't found another reason.

So why would developers choose to have their tiles smaller than everyone else's? Even MS didn't choose that.


My experience has been that "Windows 8 Apps" default to the 2x1 tile size and all "pre-Windows 8 Apps" default to the 1x1 tile size that displays their "desktop icon".

So the rule could be: "All apps start at 2x1 if they have a 2x1 tile designed, otherwise they start at 1x1"


The good news is that you can resize tiles to your heart's content:

http://www.addictivetips.com/windows-tips/how-to-resize-grou...


>And if I did see a double-door immediately next to a normal sized door, I would wonder why that was set up like that.

Wow. Wait until you see your first revolving door.


You're being glib, but the main entrance to my building has a revolving door in the middle, and double doors on either side of it. The preference for us is to use the revolving door because it's more energy efficient. So, yes, there are situations like this in the wild, and there usually is a "why" behind it.


There is a "why": the tiles are different sizes because I made them that way, based on how I use my phone. The tile sizes in WP8 are user-customizable. Examples from my phone:

- My email tiles are the smallest (1x) size because they still show unseen count at that size (also shown on the lock screen), which is the only "live" information I care about for them. At 4x they will show the name of the email account (which I don't need, since I can tell by the icon) and at 8x they show the subject line of the most recently received email, which I don't personally care for.

- Same goes for my phone and messaging tiles, as well as IE and maps, which have no live functionality

- I use a 4x tile for my calendar for two reasons: 1) I've put it in the top corner of the screen, and 4x makes it easier to reach if I want to open the calendar app, and 2) at 4x it shows the day, date and next calendar appointment (also shown on the lock screen, but I like it here as well).

- The pinned-contact tile for my wife is 4x because the vast majority of communication I do on the phone is with her, and because I like seeing her picture there. Plus, at 4x, it shows Facebook status updates and sometimes other stuff.

- I keep the Weather Channel tile at 4x because it shows today's forecast.

- Pinned websites are all 1x, because they don't update and I can tell from even small icons what they are.

- A few other apps that I use (I personally don't use a lot of apps except the stock ones) are pinned at 1x, since they don't have any live functionality I really care for.

I've always thought the "live tile" idea was a bit oversold since in the majority of cases I don't really find it useful (I don't really count things like email unseen counts as live tiles - even if WP8 didn't have live tiles I would still expect that information to be there, like it is in iOS), but the new WP8 ads about being able to really make it "your" phone definitely ring true. If I had other apps, workflows or priorities it would look completely different.

disclosure: works for MSFT.


That's fine, but it's a different use-case than when a user is presented with tiles that they did not size themselves.


And if I did see a double-door immediately next to a normal sized door, I would wonder why that was set up like that.

Because more people or larger objects use the double door. In both cases, it has nothing to do with you as user using the door, so you're wasting brain cycles thinking about it. It's a door. Walk through it.

it takes effort on our part to realize that size differences does not imply functionality difference.

No it doesn't. Size may imply significance difference (which is the "why" you're looking for) but I can't think of many cases where it implies functionality difference. A double door serves the same purpose as a single one.


Trying to figure out if there is significance in the door sizes is not a conscious thing - and it is important to do this sort of thing in the background, unless you want to be to be the one who trips the fire alarm.


But fire doors are the size of normal doors. They just tend to have giant warning signs on them, are sometimes painted red and tend to have "push bars" instead of handles.

Door size has very little to do with fire door "affordance".


...and in your example, you said a normal sized door next to double-doors. Yes, there are other signals indicating emergency exits. But I was assuming, from your example, that the only piece of information we had was the door size. My point was that most people would then look for other signals to indicate what was going on - such as giant warning signs and push-bars.




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