Apple highlights a different use case than Valve, but the underlying program is equivalent.
They’re both forks of wine ( https://www.winehq.org ) - the game porting toolkit's main addition is that it'll also convert Vulkan shaders to Metal.
Setup is more of a hassle because it's not integrated into Steam, or into the OS as a handler for .exe files, etc. But you can install the Windows version of Steam using the game porting toolkit, and then download & launch windows games from there.
I suspect the main reason they don't want to pitch this as an end-user feature is that it’s dependent on their x86->ARM translation layer, which they probably want to ditch in a few years. But it’s there for now!
They’re both forks of wine ( https://www.winehq.org ) - the game porting toolkit's main addition is that it'll also convert Vulkan shaders to Metal.
Setup is more of a hassle because it's not integrated into Steam, or into the OS as a handler for .exe files, etc. But you can install the Windows version of Steam using the game porting toolkit, and then download & launch windows games from there.
I suspect the main reason they don't want to pitch this as an end-user feature is that it’s dependent on their x86->ARM translation layer, which they probably want to ditch in a few years. But it’s there for now!