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What are you being "misled" about exactly?
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Frame gen creates frames the game engine never rendered. You see an enemy wind-up at an interpolated timestamp — react to it, and your input lands on the next real frame, up to 22ms later. At least that's my understanding of how it works — happy to be corrected.

Don't bother engaging with grandparent, LLM-generated comment which is a regurgitation of what bigyabai said upthread.



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