If you have never heard of it, the basic idea is that you make low FPS feel responsive in first person games by having the mouse motion warp the existing frame independently of when a new frame is actually rendered.
This could be combined with some AI techniques to help sort out the edge artifacts you get from this.
Exactly. Meta has successfully used this technology for years in their VR headsets. It's baffling that (to my knowledge) not a single normal FPS game has adopted the technology, even several years later.
I'm not sure how Reflex 2 works exactly, but it doesn't improve frame rate, only latency, unlike conventional VR reprojction, which improves both (or at least camera frame rate). So apparently it's not quite the same.
https://youtu.be/f8piCZz0p-Y?si=OLq9iZUjuRMYKPDo
If you have never heard of it, the basic idea is that you make low FPS feel responsive in first person games by having the mouse motion warp the existing frame independently of when a new frame is actually rendered.
This could be combined with some AI techniques to help sort out the edge artifacts you get from this.