Tried the game and it was pretty good! The polygonal look fits really well, reminds me of games by Introversion.
A couple of suggestions:
* Add gamepad support, there's a browser API for that.
* Things are way too tiny compared to VS running on same screen. It was often hard to precisely maneuver and distinguish between entities.
On a side note, I'd definitely play a mix of fl0w/Spore with VS.
Gamepad support is a good idea — I’ll look into the standard Gamepad API.
The small scale is partly a trade-off for mobile + keeping everything very lightweight (single 85KB file), but I agree readability suffers and I should improve sizing / contrast.
Also +1 on the fl0w / Spore + VS vibe — that’s very close to what I was aiming for visually.
Thanks for the feedback — I’ve just pushed an update with larger entities and better visual scale.
It should be live now (a refresh should pick it up).
The engine was rewritten for performance (in C++?), but the designer is fluent enough in Phaser/JavaScript that they continue using the original engine for testing new features.
Looks like the author has a similarly-named sound-garden which is linked to at the top level.