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Looks like some people have discovered the first "accidental" game mechanic: The horse can walk over cherry fields, but the player cannot place walls on them - so if a level designer places cherries strategically, they can create unblockable paths.

Right now, this is only used for troll levels, but I wonder if you could also use it for some actual puzzles.



It's not just troll levels, see https://enclose.horse/play/n9YDZm




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