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You'll find many (including myself) who find Microsoft's purchase of Minecraft to be a huge loss for the game. I'll admit that the acquisition wasn't the calamity people were fearing, but overall it's still been a net negative or stagnation at best.

For starters they split the community among bedrock & java. And while a minecraft copy leveraging a C++ was a good idea, it seems they've mostly made the split to justify adding heavy monetization for skins and world maps to bedrock. (Maybe they feared backlash if they did that to the OG Java version?) This monetization seems to have killed people's appetite for hobby-project mods and maps.

Likewise, it's clear that the intended demographic of their marketing has become much younger. From the mob votes, the type of things that go in updates, it seems that what's added is far less deep. That updates are now more of a social media "Llamas in minecraft, look how goofy they are!" stunt.

I recently started a 1.7.10 modded world, and was surprised to see just how much stuff was already there. The only newer vanilla things that I found I missed were bees and slime blocks.

Maybe it's nostalgia, but this version feels nicer, like it's cohesive, and respects me as a player more.



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