Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I think it's all about convenience.

I've only had a tiny exposure to VR and it was all very nice, but disorientating and I had to be stood up whilst playing. I guess the disorientation is something you get used to, but if I want to relax and play a game, I want to be sat down which would also help with not having the usual balance cues due to the headset blocking sight.

Convenience is where the Steam Deck wins - the ability to hit the power button to put it to sleep almost instantly in the middle of a game and to then just pick it up later and carry on is really nice. I had stopped playing computer games as I found it difficult to allocate time to go and play on a PC, but am now getting back into playing games as I can just pick up the Deck, and be continuing a game within seconds. I guess it's a similar phenomenon as casual phone games, but applied to Steam games.

For VR to truly take off, I reckon it'll need the headset to shrink to being like a pair of glasses and the immersion will likely suffer, but the convenience factor is what'll win. In some ways I see it as being akin to 3D films - people would rather just watch a 2D film without needing special glasses as it's more convenient, though to be fair, 3D adds very little to the film watching experience in my opinion (story and acting performances are what makes a great film, not 3D CGI effects).



I liked the Quest Pro idea of having a solid gap between the screen and your face that you can see through, so you get to have some connection to reality. I bet it helps with motion sickness and cooling, as well as making it less disorienting to put on. Generally I think HMDs are great, but VR is only going to work for very specific game genres.


It's kind of how playing guitar is nice and all, but majority of players get lazy to stand up and prefer to do it sitting in front of computer.




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: