I started on Blender so it's all very second nature. And given the FOSS domain Inkscape exists in it makes sense to me to bring some level of parity or at least a lower-level control mapping schema so people who use Blender can select a full-fledged keymap/profile that behaves as expected.
But I would disagree that Blender's nature is particularly distinct from Inkscape. More or less the workflow is transitioned from 3D-exclusive to 2.1D. Inkscape is still very much about dragging verts, modifiers, moving, scaling, flipping, rotating... There are obvious non-parallel features like animation but there are also a lot of parallels and I don't think that mapping exclusive edit mode to 'tab', translate to 'g', setting 'MW' to zoom (this is a very convoluted process but can be done)... or at least opening up all that stuff so the user can define it to the extent necessary to reach parity with their favored applications.
But I would disagree that Blender's nature is particularly distinct from Inkscape. More or less the workflow is transitioned from 3D-exclusive to 2.1D. Inkscape is still very much about dragging verts, modifiers, moving, scaling, flipping, rotating... There are obvious non-parallel features like animation but there are also a lot of parallels and I don't think that mapping exclusive edit mode to 'tab', translate to 'g', setting 'MW' to zoom (this is a very convoluted process but can be done)... or at least opening up all that stuff so the user can define it to the extent necessary to reach parity with their favored applications.