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> The Quest is 503g on your head, and this headset in particular doesn't distribute weight very well

That’s just the default strap being okay but not great, they are designed to be swappable.

Amazon is full of straps that provide way better support for the back of your head. Oculus sells one too: https://www.meta.com/ca/quest/accessories/quest-2-elite-stra...

Also I’ve used the Oculus 2 for many hours and never had issues wearing glasses or getting motion sick. Maybe that was your VR device or a personal thing?



> Also I’ve used the Oculus 2 for many hours and never had issues wearing glasses or getting motion sick. Maybe that was your VR device or a personal thing?

Same thing with the Index. The only issues I had, despite wearing glasses, were:

- Nearly going through a glass door while trying to take cover, and ending up in the hallway.

- The cable. Too short. Easy to tangle. Easy to trip over.

- Wondering why I suddenly had arms and where my awesome gloves had gone whenever I looked at my hands in the half-hour following any long session in Alyx.

Wish it was wireless. And perhaps a bit lighter.


The motion sickness thing is a person-by-person thing, but it’s a significant percentage of folks who experience it. Enough that it would probably prevent VR from becoming anywhere near as widespread as TV or smartphones, unless it can be solved for.


Any research on how many people experience it? I’m not convinced it’s as wide spread as people say. Usually the people on HN who always say this (usually in doomer VR will never work posts) never seem to be people who have spent much time using VR, and either relay hearsay or only played around with VR once with some old device for a short period. It takes time to get used to VR and not all devices/content are the same.

I’d be surprised if it was more than 5-15% of people after long term exposure and across a wide variety of content… which would be a problem yes but hardly a market killer and the tech is always getting better.




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