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A reminder once again that Proton only exists because, for all the benefits of Linux, making a native Linux port is a massive mess. The community calling for developers to make native ports often forget that Linux's userland stability and consistency is simply not at the level developers expect or need for a quality port.

Until the day arrives when you can install a game on, say, Fedora 37 that was initially developed against, say, Ubuntu 16.04 or Fedora 26, it is not happening. Win32 is by far the most consistent and widely-supported API on Linux right now, which is a damning indictment of Linux, not game developers who don't support it. Even macOS has way better backwards compatibility and consistency than Linux does, but developers are scared to touch that. If macOS isn't good enough for developers, native Linux ports are a pipe dream.



I've yet to have a game not work because I was using the wrong distro.


Really? I have nothing but problems trying to play native Linux games. 99% don't even launch.

Proton is a much better experience.


I am talking about native Linux ports and people who complain about the lack of native ports instead of, at best, Proton ports.


I am also talking about native ports. I preferentially buy Linux native ports.


Proton would exist even if porting to Linux would be trivial because many games would still not be ported.




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