Angry Birds is not freemium, but it bears mentioning that the free version of the game is an ad-infested hellpit. The popups are so frequent, and so intrusive, as to render most of the fun from the gameplay. (Alternatively, one can look at dodging popups as an added dimension of challenge! "Fling the blue bird at that green pig over there...but not too close to the red X, or you'll activate the Beanie Baby splash screen!").
The only reason I bring this up is to suggest that ad-supported gaming is not always a lovely alternative to the freemium model.
I, too, do not mind the pay-per-installment (episodic) model. And I find, albeit anecdotally, that developers who employ this model seldom abuse it. Nine times out of ten, when I've paid for an expansion pack, or installment #2, or what have you, I've received my money's worth. Perhaps there's a correlation between devs who use this model and devs who care a great deal about the content they're putting into the marketplace. I don't know. But, as a consumer and gamer, I have no problem whatsoever with paying for incremental content. (So long as that's what I'm paying for; i.e., I am not paying to unlock a feature or level that is fundamental to the basic gameplay).
Angry Birds is not freemium, but it bears mentioning that the free version of the game is an ad-infested hellpit. The popups are so frequent, and so intrusive, as to render most of the fun from the gameplay. (Alternatively, one can look at dodging popups as an added dimension of challenge! "Fling the blue bird at that green pig over there...but not too close to the red X, or you'll activate the Beanie Baby splash screen!").
The only reason I bring this up is to suggest that ad-supported gaming is not always a lovely alternative to the freemium model.
I, too, do not mind the pay-per-installment (episodic) model. And I find, albeit anecdotally, that developers who employ this model seldom abuse it. Nine times out of ten, when I've paid for an expansion pack, or installment #2, or what have you, I've received my money's worth. Perhaps there's a correlation between devs who use this model and devs who care a great deal about the content they're putting into the marketplace. I don't know. But, as a consumer and gamer, I have no problem whatsoever with paying for incremental content. (So long as that's what I'm paying for; i.e., I am not paying to unlock a feature or level that is fundamental to the basic gameplay).