I honestly don't see a mainstream use for 360' pictures. What is your pitch to the average consumer for getting a VR headset to use for 360 images and videos?
- Games fade, VR has a user interface problem: it's just so hard to find the VR replacement of the simple old computer keyboard in terms of communication bandwidth speed and latency.
- Movement in VR causes nausea, the entire visual field is just never meant to move like that. So static-position videos and photos will be the most comfortable , pleasant experience
I think everything else in VR including complicated controllers are gimmicks, in the same way that most people don't use the most advanced apps in their phones , but instead use instagram