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WebGL2 also supports them! And now that Apple finally added support (like half a year ago(?)) to it, it can be fairly safely used


I believe WebGL compute shader development has been halted[1], in favor of making WebGPU happen. Though it's possible to run it in dev builds in some cases, I'm pretty sure there's no browser that has it on by default, and likely this won't happen.

Apple does support WebGL2, but compute shader support is not part of that core spec. The demos[2] certainly don't work in Safari in my quick test.

[1]: https://registry.khronos.org/webgl/specs/latest/2.0-compute/

[2]: https://9ballsyndrome.github.io/WebGL_Compute_shader/webgl-c...


Thanks Google that dropped them out of Chrome and we all know how the Web is basically whatever Chrome does, so WebGPU it is.




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