No. Not yet. First we must(!) address the incentive problem in free software (and society) then things like minetest will outcompete things like minecraft naturally. The only reason it doesn't already is because developers can only get paid working on less valuable (read: closed) software. See: https://datalisp.is.
I'm a huge advocate of free software, but I've never actually seen a _true_ solution to the incentive problem when it comes to developing free software. Sure, there are ways to monetize free software projects, but honestly, if you want to make a lot of money, grow a company, hire developers and grow a huge user base, then closed source only benefits you (unfortunately).
I'm not really sure how we can change that, specially because of the already widespread perception that free software must also be free as in beer (which I guess will always be true, and it's exactly the reason so many companies choose closed source).
Money is a social construct. Public goods are traditionally funded by taxes. Dual to taxing someone would be to print new money for everyone except that person. We need to pay ourselves and take ourselves seriously.
Huh!? Is this some sort of Peter Pan solution where we stave off starvation by simply imagining real hard that we're eating a big meal? What on Earth are you attempting to even suggest here?
What has starvation got to do with it? You can't eat money.
If you want to persuade someone to give you food for some kind of token then that token has to be meaningful enough that the person with the food can use it to get something else for it... social construct.
I am just saying that governance is inefficient due to poor incentives and that we are free to do whatever we want in cyberspace, including experiments on how we can align incentives better in the real world. If those experiments prove successful then the tokens will prove persuasive.