Shameless plug: I feel a bit sad that my own project rpgplayground.com never makes it into these kinds of discussions.
Although I have some hardcore fans, and I'm pretty happy with my community, there is something about my project that doesn't resonate with existing platforms like HN and others.
I always comfort myself that I have the same demographics as Roblox (more or less), and that was also 'hidden' for a long time ;).
Anyway, if you want to try out a super easy to use, but incomplete RPG making tool, give rpgplayground.com a try! <- another shameless plug ;).
Any feedback or perspective on my project is welcome of course!
Demographics. I define my audience as "creative teenagers" (I didn't pick them, they picked me). Roblox is mostly focused on the playing side, while I still focus on the making side. Maybe Minecraft is closer to my userbase.
It's very hard to get into the "mainstream" media or sites when you have a product focused towards teenagers. Unless it's about "this company raised X" or "This company is doing X revenue".
I have around 1K weekly active users. Technically these are 'unique logins', so people who come back after registering. Definitely not in a PMF stage yet, since my retention numbers are really depressing :'(.
Although I have some hardcore fans, and I'm pretty happy with my community, there is something about my project that doesn't resonate with existing platforms like HN and others.
I always comfort myself that I have the same demographics as Roblox (more or less), and that was also 'hidden' for a long time ;).
Anyway, if you want to try out a super easy to use, but incomplete RPG making tool, give rpgplayground.com a try! <- another shameless plug ;).
Any feedback or perspective on my project is welcome of course!