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Yeah, I really wish people would start making some meatier games for the iPhone to go with all the 5 minute junk food distractions that are about as entertaining as bouncing a ball. There have been a few games of more substance, but for the most part, it doesn't hold a candle to the DS' library.


For "extremely meaty", try King of Dragon Pass, an indie PC hit from 10 years ago just released on iOS.


That looks like what I was talking about, thanks! I just downloaded it. Any other recs?


Carcassonne is also very complex and rewarding to master. It's also a great social game when everybody sits around one iPad.


As a developer I view the rise of the $1-$2 price point with some concern. There's not much room between Angry Birds and the massive piles of junkware to make a living as an indie there.

As in most things, you get what you pay for.


price anchoring is a problem. expensive apps seem to do poorly regardless of quality.


This isn't true with big publishers - Square Enix's $10-14 games are consistently in the "Top Grossing" list. For smaller devs who can't market well, you're right.


Yeah, it probably requires a brand or a recommendation from someone to get over the price anchoring. Are there any very reputable review sites a la Gamespot/PC Magazine/etc. that focus on writing high quality reviews of apps?


Metacritic features an iOS section:

http://www.metacritic.com/browse/games/release-date/availabl...

They do aggregate scoring and have established themselves as the main way to rate "greatness" on PC and consoles, going as far as landing game directors a bonus if their creation gets a score above 85. They're quite valuable for iOS as well. "King of Dragon Pass" gets a 90 at MC.

Most critics review games based on what they are. So a simple jump&run game might rate highly if it's a truly original+fantastic one. I would suggest you go through the list - anything above 80% is a game absolutely worth your while - then see if the genre and complexity fits you.


Cave's games are pretty solid, if you're willing to pay $10 for an iPhone game.




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