> Even on 100% brightness, an iPhone Pro 13 shows the "White" text significantly brighter than the background white.
Same with the new MBP.
The text does fade in over a second or two, and while that happens, I can notice the entire screen flicker ever so slightly. There's clearly some very impressively calibrated interplay between the LCD panel and the backlight going on.
> I can understand why the notion programmers have that "color" is an RGB triple of 8-bit integers from 0 to 255 is so attractive.
Most of the time when dealing with color, it's colors of UI elements. And those are assumed to be sRGB anyway.
But more seriously, I was hugely disappointed to see Microsoft unwind their wide-gamut and HDR GUI capabilities that they introduced as far back as Vista while simultaneously Apple is making wide-gamut (Display P3) and HDR standard across all of their devices.
Someone at Microsoft was forward thinking, and now some idiot is undoing that good work just when displays are catching up to the software capabilities.
Sooner or later, Windows will cap framerates at 60 Hz to make sure 120 Hz monitors don't deliver any visible benefit either...
The way Apple handles HDR clearly suggests that you aren't meant to use HDR colors in UIs. The mouse pointer has a pure white (#FFFFFF) outline, but when you put it over an HDR video, that outline appears grey. Then after you've closed the video, your vision needs some time to readjust back to the UI white level. The APIs (Metal and whatever videos are played through, VideoToolbox?) also suggest that it's for games and media content only.
Now, of course you could circumvent this and add retina-burning-bright controls to your app. Your users would probably hate you for doing this.
And regarding wide gamut, I'm not sure what kinds of benefits this brings to UIs either. It does make photos and videos feel more lifelike, especially when combined with HDR. But I've seen an extension to CSS that allows specifying wide-gamut colors, and you can also use them in native UIs (I've managed to do that in my aforementioned experiments https://news.ycombinator.com/item?id=30219169).
> wide-gamut and HDR GUI capabilities that they introduced as far back as Vista
Wow. That was quite the future proofing at the time when everyone was transitioning from CRTs, and LCDs of the time were noticeably crappier than CRTs.
The thing with Windows though is that it's really hard to get so many companies involved in the chain to agree on something like this. Apple has complete end-to-end control of both the hardware and the software/APIs which allows them to casually pull off this kind of stuff.
One aspect that I haven't seen considered is how useful increasing the brightness for folks who are disabled like myself. I have a rare eye condition where the amount of light omitted really matters to me. It's one reason why I look at nit brightness each year on phones and monitors. I can say it really helps the more light these devices can output and how it impacts my vision. It's why I try to upgrade more frequently.
Same with the new MBP.
The text does fade in over a second or two, and while that happens, I can notice the entire screen flicker ever so slightly. There's clearly some very impressively calibrated interplay between the LCD panel and the backlight going on.
> I can understand why the notion programmers have that "color" is an RGB triple of 8-bit integers from 0 to 255 is so attractive.
Most of the time when dealing with color, it's colors of UI elements. And those are assumed to be sRGB anyway.