Thanks for the feedback! I’ll email you directly because the head movement thing sounds really interesting.
Short answer to your question… I don’t/I cheated. I was inspired by my friend who launch the successful Kickstarter “throw trucks with your mind”. His feedback for corm/focus algorithms and training was to group and average a few seconds of data.
So I run my FFT‘s every (doing this from memory, might be slightly off) 50 ms looking back about a half a second. Then run it through the calm, focus, and anxiety algorithms I wrote. Lastly I average over 5 seconds to reduce wild fluctuations/“death spirals” (users freak out mentally when they see calm: 80 -> 0 -> 50 -> 2) and spit that out to be user facing.
So it sort of smooths over blinks/head movement/etc.
At least, I think so. Will DM and thanks for the feedback!
(And I’d love to see the control fire thing - I did something similar where you can levitate, high jump, slow fall, etc. I just suck at/have never really done game design so it stalled out.)
Short answer to your question… I don’t/I cheated. I was inspired by my friend who launch the successful Kickstarter “throw trucks with your mind”. His feedback for corm/focus algorithms and training was to group and average a few seconds of data.
So I run my FFT‘s every (doing this from memory, might be slightly off) 50 ms looking back about a half a second. Then run it through the calm, focus, and anxiety algorithms I wrote. Lastly I average over 5 seconds to reduce wild fluctuations/“death spirals” (users freak out mentally when they see calm: 80 -> 0 -> 50 -> 2) and spit that out to be user facing.
So it sort of smooths over blinks/head movement/etc.
At least, I think so. Will DM and thanks for the feedback!
(And I’d love to see the control fire thing - I did something similar where you can levitate, high jump, slow fall, etc. I just suck at/have never really done game design so it stalled out.)