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We recently made a one-line change that massively reduced GPU usage, specifically:

- Intel integrated graphics: 60% reduction

- AMD Radeon: 40% reduction

- Apple M1: 10% reduction

What was the change? We removed "opacity: 85%" from the <canvas> element. We were using opacity to slightly darken the animation but now we just darken the texture image directly.



Would love to read more about this.


We just massively reduced GPU utilization on Wormhole for a second time (as of May 12). Give it a try and let me know if you still have issues.

GPU utilization when window is full screen, 4K resolution:

Chrome:

  - Radeon: 70% -> 15%

  - M1: 65% -> 29%
Firefox:

  - Radeon: 60% -> 8%

  - M1: 55% -> 23%
Safari:

  - 15% Radeon + 75% Intel -> 8% Radeon + 8% Intel

  - M1: 75% -> 35%
A bit more detail: We're running into the limits of WebGL. It seems just rendering a white screen at 60fps at 4K resolution is enough to make people's fans turn on.

So we reduce the frame-rate when the wormhole is not warping (render every 3rd frame). We also lower the resolution and scale it up.




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