This is to some degree also why real time strategy genre is in a coma and the arena shooter genre is practically dead. Small differences in knowledge and skill manifest in consistent crushing wins that demoralize new players.
It takes a particular personality to enjoy learning these punishing titles and from my personal experience it seems that the way people respond to this form of learning through loss is transferable to other domains outside of games.
Its one thing to deal with rare losses, but a lot of competitive gamers seem really unhappy trying to deal with constant loss and feelings of powerlessness or low status. Its not something you can be average in any more.
I worry those kind of games will eventually mirror rl sports, where we have a professional class and a majority of watchers.
It takes a particular personality to enjoy learning these punishing titles and from my personal experience it seems that the way people respond to this form of learning through loss is transferable to other domains outside of games.