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Note for readers who want to search for more: ECS is "Entity Component System"

And Eric Lippert has a fantastic series of blog posts where he also discusses this problem: https://ericlippert.com/2015/04/27/wizards-and-warriors-part...



exactly the post I was trying to remember when talking about spellswords :)

Those posts are also cool in that defining games as a set of rules that operate on things within it is a really neat mental model -- the program should basically look like a DnD rulebook, with statblocks and all.


Yeah, it's definitely among my favorite essays. Btw, your explanation was excellent as well!




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