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The developer gets less than 50% of the retail cost of a game.

https://www.quora.com/How-much-do-game-companies-make-from-e...



That's including a publisher, retailer, physical distribution and the platform royalty (the platform is sorta like apple in this comparison) though. So a very different situation than IAP's in the app store.

A more telling comparison would be a download-only game that was self-published by the developer since app store apps don't usually have separate publishers, physical distribution or retailers.

Although I agree that the lack of open alternatives for app distribution in the game console world is pretty similar.


And the game developer has to usually pay a license fee to the game engine maker.


That's the same for the app store though if you use libraries /frameworks that cost anything.




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