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In (recent) games made with Unity, a lot of workloads like scheduling the GPU and such are offloaded to separate threads with (almost) no developer intervention. Future games will extensively utilize the job system which provides safe and efficient multithreading. Not sure how Unreal and the remaining leading engines stand, but things seem to be looking very good for high core count CPU owners.


Pretty bleak for Unreal. UE4 uses only one core at a time and is often the limiting factor before GPU.




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