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This. As someone who once did a lot of computer graphics programming in C (not C++), I would have killed for proper arrays. Modern C, with variable length arrays, helps, but still...


A long time ago, at a university far, far away, I worked with SGI's gl library, which had FORTRAN bindings. In retrospect, that seems like a very smart idea. At the time, we stuck with the C bindings.




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