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The learning curve of game development is much steeper, especially if you want to create your own engine.

When programming with APIs like OpenGL or DirectX, you either know what you're doing and get everything right, or you get a completely black framebuffer and maybe some error codes. There's practically no in-between. For business applications you can get pretty convincing results just by throwing together some buttons and textboxes in NetBeans or Visual Studio.



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