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Fandalism launch in January 2012. Distrokid in mid-2013. Considering it took @Pud near 4 years to reach these numbers with DistroKid, the year and a half of building a user base with Fandalism is not that big a deal.

This basically would be the same as all the freemium companies out there that offer everything they do for free for a while till they build their product enough to start charging for it later.

My favorite line is in the original DistroKid TC article where @Pud says the goal wasn't to make money with this but to get more people to the social network.



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