Fandalism launch in January 2012. Distrokid in mid-2013. Considering it took @Pud near 4 years to reach these numbers with DistroKid, the year and a half of building a user base with Fandalism is not that big a deal.
This basically would be the same as all the freemium companies out there that offer everything they do for free for a while till they build their product enough to start charging for it later.
My favorite line is in the original DistroKid TC article where @Pud says the goal wasn't to make money with this but to get more people to the social network.
This basically would be the same as all the freemium companies out there that offer everything they do for free for a while till they build their product enough to start charging for it later.
My favorite line is in the original DistroKid TC article where @Pud says the goal wasn't to make money with this but to get more people to the social network.