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The technology suite available today makes a big difference even for a largely by-hand process. Things like temperature and humidity control, digital micrometers, strain gauges, magnifying imagery. And having reliable supply chains for reproducably formulated lacquers, varnishes, glues, etc. There is a ton of technology helping in the background even if it isn't front and center.


Most of which was available in 1950, and a surprising amount could be found in the 1800's. EX: For cooling, Spring house, cave, imported ice, or just location. The first thermometer dates back to ~1612.

High tech IMO imply's more. For example: http://www.industrial-lasers.com/articles/2008/03/ornamental...

I agree making things reproducible is a big deal, but that's mostly a question of cost not capability. 3d printing or computer control in general allows for beyond human levels of accuracy. Or even just computer modeling to find new and adventitious shapes.


While the technologies to do some of those things may have been available I wonder how many of those things the instrument makers of the time actually knew mattered, and to what extent did they understand it?


Temperature and humidity are very obvious and important if your doing woodworking so I would assume that quickly become common knowledge. But, it would be interesting to research it.

Though I think it's important to remember it was a high tech process for the time. At the time few things required that level of precision or complexity. And considering the size and physical effort involved few things have that kind of volume.


Yeah, but in the end, we are just replicating a 400 hundred years old process. The main difference this technological advances have produced is that the replication is reproducible and we can churn out Stradivarius like there is no tomorrow.

I wonder when the computer emulation will be so good as to be indistinguishable from the original. And I don't mean just a synthesiser, that's probably not going to be perfect ever, I mean a simulation of the friction of the strings, taking into account the propagation of the sound in the resonance chamber and its material proprieties, the characteristics of the array of speakers and the relative position of the listener.


Given that manufacturing and design also advance when computer technology advances, I suspect that the agglomerations of atoms will also get better, and better agglomerations of atoms will often be more economical than simulations of said atoms.


Physics-based synthesis is an active research area, and will be for decades, I think. We are still pretty far from the mark.




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