I asked you which VR system is showing up in kid's happy meals, not which papercraft kit is showing up. If this is your definition of a VR system I have some bridges to sell to you.
A 19th century stereoscope is a more complete VR system than this. Bonus, they can cover the entire box with 3d scenes.
Strapping a phone and some lenses to your face isn't revolutionary.
VR has always been about strapping displays, lenses and motion sensors to your head at a minimum. Smartphones drove pixel densities, the Wii drove down sensor costs. This isn't a new idea, it's not revolutionary by any definition of the word. It's an iteration that might bring us to a tipping point of mass consumer adoption, and it might not.
Millions of people might buy these things, try them out for a few months and decide the fuss isn't worth the stereoscopic immersion. Or my Mom might find she really likes playing driving games in VR. Who knows?
But not a single thing here is conceptually new in any way. It literally is the same idea, with the same use cases done in basically the same way with better tech at a cheaper cost. That's not a revolution.
CDs were not a revolution over cassette tapes. Recording audio was a revolution over not being able to record it at all.
This is neat stuff, it's very cool, and it's nice that it's far more accessible to more people. But it's not revolutionary, and it doesn't fix the major problems that have been identified by many very smart people who've been working on this problem for decades.
> it doesn't fix the major problems that have been identified by many very smart people who've been working on this problem for decades.
You keep pulling out this non sequitur. "variation on theme, therefore core problems not resolved." You've never enumerated what those core problems are. Because as far as I'm concerned, iteration to higher resolution and higher framerate solves several core problems with the old VR systems.
Are you just disappointed that it's all headsets and you won't be able to get your dick virtually sucked yet? Oh wait, no, you can get that, too. No, I won't link to it. Use your own googlefu.
The fact that you aren't aware of the issues, and you have a picture of you with a VR headset on your homepage and are building a VR framework is a pretty impressive example of systematic personal bias and willful ignorance.
There's literally decades of research into VR that you pretend like doesn't exist: from medical and psychological to input and feedback systems that you're blissfully unaware of. Listing it would be like listing the contents of a library. You seem to want to cast yourself as some kind of VR expert or aficionado, but aren't even aware of the long history of your own field! At this point you're just a poser.
However, people who aren't ignorant internet blowhards are aware of this body of work, have been around VR for much longer than your synapses have been capable of firing on the topic, and end up having a much more measured response to the technology. We all know more about what you are doing than you do. We all know who Heilig, Furness, Sutherland, Engelbart, Lanier and Waldern, their works and the limitations of their vision. We're not the idiots in this exchange.
We were learning to fly planes, drive tanks, overcome phobias, shoot guns, find medicines, map the stars, explore cyberspace and meatspace in VR while you were still learning to drink juice from an adult cup.
You seem to take some kind of personal umbrage with people who have a long view of the topic not finding the precious toy you've hitched your wagon to to be the revolutionary second coming. Grow up and maybe learn something first so you can do something better than the mistakes of all the giants who's footsteps you are treading in.
VR is here, it's been here, it's great, but it's not everything, there is no revolution here only evolution. That screen strapped to your head? That's just this year's model of car, not the invention of the horseless wagon. We've all been driving for a long time, congratulations on getting your license.