| 1. | | Rob Pike: The Best Programming Advice I Ever Got. (informit.com) |
| 427 points by chanux on Aug 16, 2012 | 137 comments |
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| 2. | | Stop Using The Cup of Coffee vs. $0.99 Cent App Analogy (joshlehman.com) |
| 339 points by joshlehman on Aug 16, 2012 | 201 comments |
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| 3. | | Font that creates charts (fontfont.com) |
| 321 points by gbvb on Aug 16, 2012 | 61 comments |
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| 4. | | Joyent ending "lifetime" hosting accounts (plus.google.com) |
| 283 points by kenmck on Aug 16, 2012 | 269 comments |
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| 5. | | Square introduces monthly pricing (squareup.com) |
| 258 points by MIT_Hacker on Aug 16, 2012 | 141 comments |
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| 6. | | Twitter sets max user caps for 3rd party clients and limits rates (thenextweb.com) |
| 250 points by rkudeshi on Aug 16, 2012 | 111 comments |
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| 7. | | Thanks for your patience about all the (YC S12) |
| 208 points by pg on Aug 16, 2012 | 72 comments |
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| 8. | | Happy birthday Debian (debian.org) |
| 206 points by neya on Aug 16, 2012 | 32 comments |
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| 9. | | How anti-competitive lawsuits by incumbents are killing early stage startups (garrytan.com) |
| 166 points by garry on Aug 16, 2012 | 39 comments |
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| 10. | | '; CREATE TABLE `Capture the Flag`; -- Stripe CTF Web Edition coming next week' (stripe.com) |
| 154 points by collision on Aug 16, 2012 | 17 comments |
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| 11. | | Why you can't be anything you want to be (sean-johnson.com) |
| 141 points by seanjohnson on Aug 16, 2012 | 135 comments |
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| 12. | | N64js: an N64 emulator in JavaScript (hulkholden.github.com) |
| 133 points by micheljansen on Aug 16, 2012 | 20 comments |
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| 13. | | Amazing CSS3 3D popup book (beercamp.com) |
| 133 points by mikebridgman on Aug 16, 2012 | 48 comments |
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| 14. | | Planetary Annihilation - A Next Generation RTS by Uber Entertainment Inc (kickstarter.com) |
| 127 points by Charles__L on Aug 16, 2012 | 44 comments |
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| 15. | | Show HN: Visual diff for 3D printable models (cubehero.com) |
| 127 points by iamwil on Aug 16, 2012 | 39 comments |
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| 16. | | Software Effort Estimation Considered Harmful (mattrogish.com) |
| 122 points by MattRogish on Aug 16, 2012 | 78 comments |
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| 17. | | BufferBox (YC S12) Solves The Problem Of Missing Packages (techcrunch.com) |
| 122 points by dko on Aug 16, 2012 | 80 comments |
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| 18. | | The 5-minute Guide to C Pointers (denniskubes.com) |
| 110 points by denniskubes on Aug 16, 2012 | 71 comments |
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| 19. | | Twitter needs to get their shit together (bruun.co) |
| 112 points by konichiwasan on Aug 16, 2012 | 12 comments |
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| 22. | | Diaspora’s (YC S12) Next Act: Social Remixing Site Makr.io (allthingsd.com) |
| 99 points by mbs348 on Aug 16, 2012 | 91 comments |
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| 23. | | Scientists Discover How Brains Keep Clean (wired.com) |
| 94 points by a5seo on Aug 16, 2012 | 24 comments |
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| 24. | | Bitcoin-using Autonomous Agents (bitcoin.it) |
| 92 points by alnis on Aug 16, 2012 | 17 comments |
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| 25. | | Pytrace - a fast python tracer (github.com/alonho) |
| 92 points by alonho on Aug 16, 2012 | 11 comments |
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| 26. | | A Mutual Fund Master, Too Worried to Rest (nytimes.com) |
| 89 points by Brajeshwar on Aug 16, 2012 | 43 comments |
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| 27. | | Comparing Standard ML and OCaml (chlipala.net) |
| 86 points by rohshall on Aug 16, 2012 | 20 comments |
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| 28. | | Show HN: Open Sourcing my HTML5 Multiplayer Game Engine (github.com/tlhunter) |
| 87 points by tlhunter on Aug 16, 2012 | 27 comments |
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| 29. | | Braintree Buys Venmo for $26.2 Million (nytimes.com) |
| 93 points by dcosson on Aug 16, 2012 | 22 comments |
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We are do a steady 2.5 million in sales per year, aiming for 4m next year.
The problem is that startups in the Valley are extremely narrow minded and aesthetically snobbish in their mobile approach.
1) There are 1 billion feature phone users around the world who have perfectly usable app stores.
2) You need to launch in more languages than just english, and on more app stores than just the US market -- Chinese, Hindi, Spanish and Portuguese at a minimum.
3) Apps that are not SAAS are throw away, impulse buys. They should be developed with that in mind.
4) Apps have a short lifespan and sell based on timeliness.
5) If you want guaranteed profit in mobile, build mobile extensions for established brands, don't try to build the next Angry Birds or Apple App clone.
6) Design matters, but not that much. Touch interface has made UI far more visceral, but the sale happens long before the user judges the design
7) IAP -- its icky but it works
8) Try lots of stuff rapidly and fail fast. 2-3 month cycles. You can get up to about 10 apps a month if you have a larger team and a good process.
Finally, this is nothing like 1999. Companies were failing with no product, spending 1 year + and not even launching. There were late round fundings for companies that literally had products that were figments of their imagination.
Now two guys in their garage can build a hit app with two macs and no funding what-so-ever. Don't confuse a highly active, easy to penetrate market with a bubble.