It's going to be a bright future for creators and audiences when the physical and political barriers to entry come down.
I’m imagining a digital version of the entire Hollywood/ gaming worlds: online planning and development, digital movie/ game locations, acted in, tested, filmed all at the same time. Then films/ games can be distributed, and artists, developers, screenwriters, etc. can receive a passive income when a product containing their work is sold.
In the beginning we're going to see some amateur work, like the beginnings of the physical film and game industries. But as it starts to mature we'll have new specialists in direction, acting, writing and world design.
Think about what can do with elements of massively multiplayer online collaboration, LEAP, home motion/ model capture (Kinect 2.0).
I’m imagining a digital version of the entire Hollywood/ gaming worlds: online planning and development, digital movie/ game locations, acted in, tested, filmed all at the same time. Then films/ games can be distributed, and artists, developers, screenwriters, etc. can receive a passive income when a product containing their work is sold.
In the beginning we're going to see some amateur work, like the beginnings of the physical film and game industries. But as it starts to mature we'll have new specialists in direction, acting, writing and world design.
Think about what can do with elements of massively multiplayer online collaboration, LEAP, home motion/ model capture (Kinect 2.0).