I still pay for Flickr Pro, for a couple of reasons: the API still works, and I basically use it as a DAM for my wife's website. She's a composer, and it's super handy to have her upload into a Flickr Album and pull back different image sizes for her catalog.
Secondly, it makes use of and exposes EXIF data. I really, really lament the Instagrammification of online photography, where the only aspect ration was 1:1, terrible resolution, no EXIF data, and certainly no easy way to link a photo to anything outside of Instagram. That EXIF data makes it so much easier to search photos - although it could do with some AI autotagging. Surely that's coming down the pike...
Lastly, it's like an internet time capsule. There are accounts that started in the early 2000s and haven't been touched since the 2010s, and you can still pull full resolution imagery from there. And there are people even more old fashioned (and probably even more old) than me, still uploading new photos and old slides.
It sucks that Yahoo didn't do anything with Instagram, but I'm glad it also managed to avoid completely destroying it.
EXIF data enabled some pretty cool things, like PhotoSynth [1]. This stuff looks futuristic even now, ~20 years later, basically what the Metaverse could/should have been.
I really enjoyed Photosynth. I remember coming across an account from a guy in Tehran, and there was something really moving about sitting in Pennsylvania and being able to explore his house ("Hang on, does that box say Barf?"), local parks, memorials, and other buildings, while thinking about how unlikely it was that I might ever see these things in person.
Pretty sure we can fuse those photos together into a gaussian splat and roam around freely in 3D space now, rather than just have the rectangular photos pop up, but it's still very cool tech. I remember when that came out.
Yeah the time capsule thing is a big part of its value to me. I will never forget how disappointed I was when the "Macintosh" group disappeared. I think at some point I actually chatted with someone who worked at Flickr and explained that the group owner simply closed it at some point (can't remember 100%). It had so many photos going back to basically the earliest days of Flickr, of all kinds of awesome photos of Mac computers of all eras, not only new digital photos but tons of stuff people posted from prior decades. The other Mac/Apple-related groups were not as comprehensive. That was good while it lasted, at least. I wish there was some way to re-open the group :\
What I am hearing is that while you like to read, you do not feel like authors bring enough value to the table for you to actually reward them for their work.
NIN had a messy breakup with their original manager about 15 years into things. Once Trent Reznor emerged as more or less a free agent, he embraced radical approaches to distributing music and other media.
The instrumental album "Ghosts I-IV" was released under a Creative Commons BY-NC-SA license, and the music went everywhere - and you can draw a line directly from that choice to the Oscar for the score for The Social Network.
Rumor has it that Trent Reznor himself uploaded material to The Pirate Bay, because he didn't like the audio quality of the rips that were already floating around. There are three compilations that appeared, with custom artwork, including at least one exclusive version of a track that hasn't appeared anywhere else.
I can't remember which album it was, perhaps "With Teeth," or the mentioned "Ghosts I-IV," when Trent Reznor offered the GarageBand files for the album. I thought it was amazing for an artist to offer their work up for people to remix and view, as long as they weren't profiting off of it. I've done the same with my artwork over the years, hoping that someone would come along and collab or "remix" my art into something new and interesting. I don't do promotion, so it hasn't occurred, but the idea was inspired by NIN and I think it's an amazing idea that can really build a community.
As an early teen when Broken came out, and I happened to be connected to some people into the 90's emerging industrial scene (not to take away from earlier scenes), NIN has always been a huge inspiration and got me into the grittier side of metal music.
> I've done the same with my artwork over the years, hoping that someone would come along and collab or "remix" my art into something new and interesting. I don't do promotion, so it hasn't occurred, but the idea was inspired by NIN and I think it's an amazing idea that can really build a community.
You know, right this second I am listening to a MIDI recreation of the soundtrack to a very obscure German Atari ST puzzle game from '84. Something somebody recreated where I would be surprised if more than 500 people in the world ever heard the original.
Even though you might never learn of it, given the vast number of people out there, it is entirely likely that what you did already touched somebody out there. You do not need to have built a community in order to have done something of significance.
Sorry to get back to you so long after you posted, but I really appreciate your comment! Also a huge fan of Atari computers (I learned my first programming on my dad's Atari 130XE 8-bit around 1990, quite a while after it went out of popularity).
And you're not going to plug yourself I certainly will: Appreciate your work on the NIN Hotline all these years and everything else you've done/added to the community.
> Rumor has it that Trent Reznor himself uploaded material to The Pirate Bay,
You'd certainly know better than I would but I feel like I recall Rob Sheridan confirming that in one of his interviews years later (not that there was really any doubt).
In 2006 there was a message posted by him in the forums that was: "This one is a guilt-free download. (shhhh - I didn’t say that out loud). If you know what I’m talking about, cool."
At the same time a user on TPB named "seed0" uploaded:
- A previously unreleased, professionally produced, expanded DVD version of Closure
- The full Broken movie in DVD quality (which had never leaked - the low-quality leaked versions that had circulated for yeas were missing part of it)
- 3 "The Definitive NIN" collections - which included some things that were difficult to find otherwise. (And today there are official playlists/collections by the same "Definitive NIN" name on the streaming platforms).
Maybe more but those are the most notable things I recall until all the pro-shot concert footage from the Lights in the Sky Tour got released to the fans to play with a few years later - most prominently turned into the "Another Version of the Truth - The Gift".
Not that there was any doubt, and while I don't feel like digging through all the interviews/AMAs I am almost certain that Rob Sheridan (creative director at the time) confirmed years later that the "leaks" were directly from the NIN camp.
>People are only willing to pay for quality, mostly.
lol, lmao even.
In America at least, people pay for branding, and to give the impression that they're of a higher standing than they are - whether or not what they're buying is quality. Whether that's someone deeply in debt sporting Luis Vuitton, or a US President putting gold-painted foam ornamentation on the walls of the oval office.
When it comes to the arts, or boutique fashion, or small scale manufacturing, people also pay for parasocial reasons - a variation on the branding angle. Storytelling about the founder, or the people doing the work, pictures of the space where a thing is being made, will give potential buyers a sense that they're paying for authenticity. That's why there are so many garbage ads on social media of a twenty-something talking about the old "one weird trick" that changed their routine... just so they can dropship you some garbage from Aliexpress with a 300% markup.
>I am on the side of humanity here, but people don't pay for art.
Man, maybe you don't hang out with enough artists. It's true, people typically don't make the equivalent of a tech salary for art, but people absolutely pay for art, and artists are able to not only survive, but have the capacity to thrive.
I get what you're saying, and for ad agencies, game studios, etc. that's always been the case (I remember when office supply stores sold CD-ROMs full of Clip Art) All of the sound effects in Doom were from commercially available sample libraries. And this isn't even touching on "gallery scene and art auctions as money laundering facilities" side of things.
I get the impression that most of the people who post about this topic in tech circles are general consumers, already primed for slop by mass manufacture and pop culture. But even through that lens, "people don't pay for art" falls flat - looking at what people pay for Star Trek prop replicas, or buying into the now very diverse Disney ecosystem. Now, a lot of those kinds of folks might be more prone to slurping AI slop (Hey Gemini turn me into a Funko Pop!) but there are still tons of people who value artists and their artistry. I suspect you're just not among those people.
Hey fair criticism, I am not in the typical tech circle but I am not surrounded by artists making money either.
Maybe a better way to phrase my point would be "(companies) pay for output, not artistry" which is to say you can remove the artistry, and still sell it to (companies).
People making a living from music or commissioned art in their style and under there name are pretty lucky in my experience.
As someone in the process of building a niche museum about hyperlocal archaeology and history in my Philadelphia neighborhood, the timeliness of this post is excellent.
Speaking of, The Amsterdam Pipe Museum is fantastic. On the surface, it seems like some kind of stoner side show, but the people running it are very, very experienced archaeologists, and we ended up buying multiple books from them on the topic of pipes. Trained archaeologists in Philadelphia will look at a clay pipe and say "That's Dutch" but these guys are like "That's from Gouda, and was probably owned by a farmer"
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