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Probably not. I imagine most people making under 1m won't fund much more overall compared to the big studios.

But the contract can always change (look at Unity). That's a part of why it's best to own your tools if you're able to.


And plenty of contractors.

Because Roblox has had many high profile issues with it and their response is much more tepid than other platforms.

Same reason valve doesn't make games anymore. They followed the money and licensing their engine did a lot more than making games. Any games they made were to showcase the engine.

They just happened to hit the goldmine with Fortnite.


It's the same issue as games. No one ever says "I bought this game becsuse of its clean UI". Not unless you're a dev doing market studies. But at the same time, a bad UI in many genres can sink a game. So UIs tend to be as minimal as necessary to ship. Even Steam had the same UI for some 15+ years beffoe finally giving it different library views

The minimal here was to take the Unreal Launcher (which was always meh. But devs rarely interact with the launcher) and shove the tab into there. Any problems with that launcher were passed to the EGS, and amplified by being B2C.

If I have to be honest, it's also tribalism. Exclusives are not a new concept even on PC. But the reaction to some EGS exclusives was so extreme. The PR hit didn't do many favors.


There's two lines of thought.

1. More efficiencies makes for more quality products, and opens up opportunities for more initiatives which will also be higher quality than usual.

2. More efficiencies means companies become super leannin order to minimize labor and maximize costs, focusing on a few select profit centers.

I guess you fall under #2. Both are correct, depending on the economy. So you're rightm for now. #1 was the trend last decade despite horrible inefficiencies.


Semi related read: https://news.ycombinator.com/item?id=47484519

TLDR the beauracracy is by design, in part to preserve what jobs are there, and in part to dilllute accountability when it comes up. You can see how these two factors can lead to a negative feedback loop of inefficiencies, where CYA is more important than actual productivity.


Many of them, no. Tim's been in the weeds, but most billionaires inherited millions and had the money make money for them. They start in positions with more money than many will see in a full career.

1. It's more a matter of respect in the process than the act. People are notified out of nowhere, irrespective of performance, and they need to quickly change many plans. You do that to a company and it's "unprofessional". The double standards are real

2. Given the economic conditions, I am more sympathetic. Normally a large severance would he good reassurance that they'd land on their feet. But I see more and more devs (especially game devs) going through year long gauntlets just to find something not as good. Tim, in comparison, will manage.


Yeah, UEFN when you dig past the surface is rough. I think it's a mix of both your reasons. UEFN seems to be a spinoff of their Fortnite Creator workshop while making use of their new Verse scripting. If this was originally only meant to mod Fortnite, I can see why it's so half baked as a Roblox competitor. You really are pulling teeth if you want to make anything other than "Fortnite but X".

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