> Has OpenAI laid out the specific definition of what an AGI is for this case?
Yes and it's actually hilarious: a system that can perform most economically valuable work better than humans, or specifically when the AI generates $100 billion in profits.
While I in theory would love this idea, attaching arbitrary metadata to something and expecting a manager to somewhat "nicely" figure out some text to display for it is just not really scalable unless you limit what those fields can be set to. Mainly cuz just displaying keywords isn't exactly user friendly and having anything longer will also need to get translated for all/most/some languages they manager supports.
> Genuine question: what if the recovery asks for a 2nd factor that's e.g. the device which you lost? Is that common?
Instagram does something similar. If you have no logged in device and you reset your password, good luck getting in, cuz it wants you to log in a device "it recognizes" else it won't let you log in.
> • 2 means “the error output” • > means “send it to” • &1 means “wherever the normal output is currently going” (the & just means “I’m referring to a pipe, not a file named 1”)
If you want it with the correct terminology:
2 means "file descriptor 2", > means "assign the previous mentioned to the following", &2 means "file descriptor 1" (and not file named "1")
> Dutch people always complain that in Germany they can't use their phones to pay.
I pay p much everywhere with my phone using the Sparkasse apps NFC payment. Maybe it's a north/south divide (assuming the dutch are mostly visiting the north, as I am in the south).
They also have to be intended primarily to be used in very wet environments and washable/rinseable. So unless someone found Atlantis they will have a relatively difficult time using that as an out.
Also redstone is different, there's no F3 menu, generally far less vanilla customisability, far more micro-transaction prompting, far fewer commands and I'm sure 20 other things that someone who has actually played Bedrock recently could name
This thread is quite weird to me. People are massively overstating how important modding is and understating the strength of vanilla Java. Minecraft is not Skyrim
Speedrunning, anarchy servers, parkour, technical farming, server economy destruction videos and other primarily vanilla Java content forms are as popular as ever or more. Alongside the newer content creators, Hermitcraft is still growing somehow, as is Etho. Besides anarchy a little bit, none of this is reliant on modding
There are significant updates every year and many people, including me, install them every time they come out and play them in vanilla.
Speedrunning is very much modded - ranked (the big content) is just flat out modded (not just the match setup, there are game tweaks too (guaranteed blaze drops after 20 or so iirc, guaranteed dragon perch in ≤3 mins)), and even RSG/SSG/AA/etc have a long list of allowed mods (much quicker seed rerolling, timer, perf improvement mods, etc). Many(/most/all? idk) Many (/most/all? idk) hermits use mods (esp. freecam, replaymod for creating timelapses / pretty camera perspectives). Never mind shaders sprinkled in a portion of everything.
These are minor tweaks. You could remove these and the speedrunning community/HC would lose little. A second account in spectator mode is a slightly less convenient version of freecam and the speedrunning community is kidding themselves in the first place allowing any tweaks to RNG whatsoever. They could ban that tomorrow and there'd be some grumbling but nothing would change viewership-wise
Minor tweaks are still a mod. Gameplay overhaul modpacks that turn the game into Factorio are definitely the a small minority of the playerbase, but anyone who knows better plays with at least some sort of client-side performance mod (Optifine, Lithium, etc), and that's been true since before 1.0.
Etho's dedication to keeping a purely vanilla singleplayer world is a unique feat. If you want to use Hermitcraft as an example of the median SMP, their modlist is actually quite large: https://github.com/henkelmax/hermitcraft-server
Minecraft simply has a lot of areas for improvement that haven't been touched by Mojang for one reason or another, and a big reason why people stick with Java is because the community has built an ecosystem to tweak the game to their liking.
The main actual speedrunning categories don't allow any RNG changes; but I doubt anyone doing RSG would have any interest whatsoever going back to the 20x-or-whatever slower seed rolling, that's just a completely utterly dumb waste of time doing literally nothing except clicking a button every 5 seconds (effectively changing the category from "who can play the game the best" to much more like "who has the most beast of a machine to run as many minecraft instances in parallel to more quickly roll a good seed"). Viewership would definitely go down from there being less actual gameplay.
Ranked is intended to be a fun competitive thing; waiting 10 minutes for a dragon perch doing nothing is Not Fun; waiting forever at a spawner is Not Fun; simple as that, people wouldn't play it if it wasn't fun. (oh, also, I believe Ranked also just generally includes making mob drops consistent for the same seed (and consistent portal locations, and probably other things), without which the whole entire concept of competitively playing the same seed would not work whatsoever, devolving to just who got the better RNG, distinctly Not Fun; also the ability to review a replay of your game afterwards for learning). Viewership and player counts would go down because you'd just be looking at very slow gambling instead of something actually meaningfully-skill-based.
A second account might work for freecam (though it adds more editing work, aka makes you not want to actually use it much), but making pretty timelapses is not feasible that way. Granted, you could still live without it, but the quality of content would undoubtedly go down. The little things go a long, long, long way.
To be clear I do kinda agree with the general idea that modding isn't that important to Minecraft Java; but it's still very important at least indirectly - were there not as large of a modding scene, I'd imagine many more content creators would've long ran out of content to make on it (or at least unique ways to do things), and the technical research/farms/whatever would be hampered by less available tooling.
(for what it's worth, last I played minecraft, like 1-2 years ago, I did so lightly-modded - Do A Barrel Roll for much more fun elytra; lithium; Distant Horizons; Hydrophobic Elytra to fix a stupid extremely-annoying elytra bug (might be fixed now?), BetterF3 (kinda superceded by the more recent F3 overhaul now I suppose?))
Yes and it's actually hilarious: a system that can perform most economically valuable work better than humans, or specifically when the AI generates $100 billion in profits.
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