My first somewhat successful ONI run resulted in me over producing oxygen. Cut to the mid game and now all the tunnels are packed full of bacteria laced oxygen that I can barely keep up scrubbing. All the while my dudes' ears are constantly popping due to the high amount of pressure from the sheer amount of oxygen being pumped into the base.
But Big 10 football (and basketball) runs at a profit for the schools, it's the big salaries at smaller sports programs that don't make financial sense.
Another thing is how pretty the game is. It's hard to get that out of a video, but when you're actually playing the game you realize just how beautiful it is. Part of the reason is they use a lot of colors. It's not just another dark color palette shooter.
Good point. In a world of 30-fps-locked games, a game that is engineered to run with your framerate just feels right, even if you're "only" playing at 60Hz.
No, the game uses frame delta times rather than a set tick rate per second.
(In general it's how most games already work; it's just that it's normally convenient to set it at a fixed rate to make some things like physics more deterministic, and it gives a nice target performance/budget).
Not if the cinematics are synced to a global timer instead of the frame rate. Then when the frame rate is too low the game skips some frames to keep up.
Honestly, getting all three: Elasticsearch, Logstash, Kibana, all wired up is really straight forward. It's even easier if you use AWS's built in elasticsearch service.
I used ELK to analyze my nginx logs, and it worked really well, and now that logstash-forwarder is replaced by Beats, its even more reliable.