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Stories from May 6, 2012
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1.Timeline of the far future (wikipedia.org)
294 points by microtherion on May 6, 2012 | 88 comments
2.Apple security blunder exposes Lion login passwords in clear text (zdnet.com)
240 points by Empro on May 6, 2012 | 109 comments
3.Ask HN: My wife needs something to do from home to make money...
233 points by mkelley on May 6, 2012 | 175 comments
4.I only know PHP. How do I write a Web application in Python? (veekun.com)
230 points by jrheard on May 6, 2012 | 186 comments
5.A good developer has a natural, almost visceral aversion to complexity (sigpwned.com)
215 points by signa11 on May 6, 2012 | 111 comments
6.Video Stabilization on YouTube (googleresearch.blogspot.in)
196 points by Garbage on May 6, 2012 | 48 comments
7.3x faster linux boot with e4rat (sourceforge.net)
190 points by jewel on May 6, 2012 | 100 comments
8.Touché by Disney Research brings touch control to everyday things (newscientist.com)
178 points by jcfrei on May 6, 2012 | 49 comments
9.Reaching the Limits of Adobe Stupidity (whitequark.org)
178 points by siasia on May 6, 2012 | 49 comments
10.Show HN: My first web app - Resumonk - A beautifully simple resume builder (resumonk.com)
175 points by bharani_m on May 6, 2012 | 86 comments
11.Zynga's Going Down. (silencedgood.tumblr.com)
175 points by dkrich on May 6, 2012 | 107 comments
12.Is Google Burying Firefox With User Agent Strings? (thepowerbase.com)
149 points by adito on May 6, 2012 | 65 comments
13.Ask PG: What successful startups has Y Combinator passed up on?
140 points by michael_fine on May 6, 2012 | 16 comments
14.Kroes Throws in Towel on ACTA (wsj.com)
131 points by jimlast on May 6, 2012 | 29 comments
15.Bertrand Russell’s 10 Commandments for Teachers (marginalrevolution.com)
120 points by mhb on May 6, 2012 | 37 comments
16.Draw Something Loses 5 Million Users a Month After Zynga Purchase (forbes.com/sites/insertcoin)
115 points by jcc80 on May 6, 2012 | 67 comments
17.Reddit's TestPAC is campaigning to defeat Lamar Smith, SOPA's daddy (reddit.com)
115 points by DiabloD3 on May 6, 2012 | 21 comments
18.Why I will always love RSS (jefclaes.be)
109 points by Nemmie on May 6, 2012 | 27 comments
19.Two brilliant moves that helped create the Apple iOS powerhouse (daltoncaldwell.com)
100 points by dalton on May 6, 2012 | 49 comments
20.Nobody Seems to Understand What Jeff Bezos is Doing. Does He? (pandodaily.com)
94 points by suprgeek on May 6, 2012 | 84 comments
21.Emscripten - LLVM (bitcode) to JavaScript Compiler (github.com/kripken)
91 points by pooriaazimi on May 6, 2012 | 2 comments
22.Why was .NET called .NET? (dodgycoder.net)
92 points by damian2000 on May 6, 2012 | 72 comments
23.4 Weeks with DuckDuckGo (mahdiyusuf.com)
91 points by b14ck on May 6, 2012 | 121 comments
24.How did Ruby and Python prevent fragmentation while ML and Lisp did not? (programmers.stackexchange.com)
82 points by chrisaycock on May 6, 2012 | 52 comments
25.Five Common Rails Mistakes (mikeperham.com)
77 points by vamsee on May 6, 2012 | 29 comments
26.Realtime "Likes" displayed on retailer's clothing hangers (theverge.com)
73 points by smoody on May 6, 2012 | 28 comments
27.Doing It Right, Not First (andrewdumont.me)
67 points by andrewdumont on May 6, 2012 | 18 comments

It boggles the mind every time I read about one of these "unlimited for life with a fixed initial cost" products.

In almost every case that I can recall it's been a result of a company having cash flow problems, often preceding bankruptcy. The article mentions that interest rates were high in the early 80s and it allowed AA to expand. They've done well to get away with it for now. Or maybe that's just a function of the cost being significantly high such that the market is small.

In the 80s in Australia there was a chain of health clubs that offered a life membership... shortly before going bankrupt.

This scheme has a number of problems:

1. Why offer frequent flyer miles at all? Those are to incent you to fly more but you can fly all you want anyway. I guess there's the option of giving them away but really you shouldn't get any;

2. Booking flights you never intend to take is obviously a problem. AA staff were complicit in that however;

3. An alternative would be to turn any ticket you buy into a first-class ticket. Free anything creates market distortions. It's nearly always better to have someone chip in something to incent the right behaviour; and

4. Life memberships are silly. If they want to attract the business flyers they were talking about it should be an annual charge.

AA are potentially looking at these people costing them money in the wrong way too. These people are essentially AA ambassadors who have paid for the privilege. How much does AA spend on marketing? How does it compare to the cost of these AAirpass holders? I bet these people otherwise sing AA's praises.

Also, what is the fill rate on first class seats on flights? I think part of the point of first class seats is they don't fill up giving premier passengers the ability to buy tickets on short notice. If so, it's incorrect to view each seat taken by an AAirpass holder as a seat not hold (in much the same way as the RIAA/MPAA view every song/movie downloaded as a one not sold).


I find it interesting how Apple is defended when they make security blunders, while Microsoft was heavily slammed back in the day.

It is simply inacceptable that a user basically reported the issue on their support forum and didn't even get an answer back.


This story (Draw Something losing ~5M customers/month) annoys me. It's an example of not knowing the difference between causation, correlation and coincidence. In at least some cases people are making that "mistake" for link-bait reasons and to push an agenda (eg they hate Zynga).

The idea that 5M/month Draw Something care about the Zynga purchase is ludicrous. It seems Zynga has made some annoying changes to the game, at least for those that use Facebook to login, but even so.

I think the only story here is that Zynga overpaid for something that was peaking. They may purchased OMGPOP just in case it turned into something huge. There's plenty of that going on (cough Instragram cough).

I've tried Draw Something. It's amusing and I can see the appeal but from all usage patterns I've seen the game has a pretty short shelf life. A game with a short shelf life is going to lose lots of customers once it peaks. It's inevitable.

As for how easy it is to make a game, that's actually hard. I believe you should also separate "normal" games from "social" games here as both are radically different.

Normal games are like blockbuster movies. You want people to buy up big. You deliberately build up the hype. There is very little in the way of long tail in revenue in most cases (other than sequels). I consider this a fairly "honest" or ethical practice because you pay the sticker price and you have your fun.

Social games are more like TV shows. You're trying to build a persistent audience and you're all about the long tail. The part that bothers me is the psychological trickery that goes into this. Social games are really about manipulating the psychological triggers for addiction and I don't really see a distinction between this and, say, gambling addiction.

Some people spend an awful lot on these games (I believe Zynga calls people who spend over $10k "whales" [1]). Zynga and similar companies like to whitewash this with "maybe they're just rich". I believe they know better. They are (IMHO) preying on the weak and those arguably with mental health problems ("it's not unethical, it's funethical!").

Successful social games are all about Big Data. Figuring out what works, what doesn't, analyzing your customer usage and adjusting to maximize revenue and retention.

They're not even "games" really. They're just exercises in repetition.

Anyway, rant aside, I don't like Zynga either but please don't confuse the OMGPOP purchase with a short shelf-life peaking purchase.

[1]: http://www.businessweek.com/magazine/zyngas-quest-for-bigspe...


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