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Stories from April 15, 2013
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1.Explosions near Boston Marathon finish line (wcvb.com)
872 points by recoiledsnake on April 15, 2013 | 586 comments
2.Linode hacked, CCs and passwords leaked (slashdot.org)
753 points by DiabloD3 on April 15, 2013 | 404 comments
3.News is bad for you – and giving up reading it will make you happier (guardiannews.com)
511 points by mycodebreaks on April 15, 2013 | 236 comments
4.Why your games are made by childless, 31 year old white men (penny-arcade.com)
365 points by bconway on April 15, 2013 | 170 comments
5.Show HN: I'm building an open-source, high-frequency trading system (scarcecapital.com)
301 points by zygomega on April 15, 2013 | 190 comments
6.Women, Tech Conferences and the Bullshit Surrounding It (sugarrae.com)
290 points by krisroadruck on April 15, 2013 | 228 comments
7.Scaling Pinterest - From 0 to 10s of Billions of Page Views a Month in Two Years (highscalability.com)
261 points by aespinoza on April 15, 2013 | 45 comments
8.Person Finder: Boston Marathon Explosions (google.org)
246 points by danso on April 15, 2013 | 32 comments
More interesting work
237 points | parent
10.How much usage can a Lego piece take before it loses its 'clutch power'? (phillipecantin.blogspot.com)
235 points by sonergonul on April 15, 2013 | 68 comments
11.The Terrifying Reality of Long-Term Unemployment (theatlantic.com)
228 points by vellum on April 15, 2013 | 342 comments
More money
217 points | parent
13.How to work with Software Engineers (kennethnorton.com)
218 points by SanderMak on April 15, 2013 | 88 comments
14.A New HTTP Status Code to Report Legal Obstacles (ietf.org)
202 points by johns on April 15, 2013 | 27 comments
15.You should blog even if you have no readers (nathanmarz.com)
198 points by romain_g on April 15, 2013 | 64 comments

Gitmo was the first thing that clued me that I had made a mistake voting for Obama's promises (not that McCain would have ever gotten it instead!). It was such a complete reversal that I immediately knew his promises were completely worthless.

I appreciate that there may be anger outs people in Gitmo, but they have every right to a trial I have. The double standard of what human rights mean if you are a US citizen and if you aren't makes me physically ill.

As a country, in many ways we deserve the disdain directed at us.

That said, we are not only Gitmo, and we actually do a lot of good things for the world. We just need to get our government to respect our borders.

17.HTML5 Video at Netflix (netflix.com)
176 points by Lightning on April 15, 2013 | 127 comments
18.Recorded mouse positions replayed over music video [NSFW] (donottouch.org)
172 points by mm_alex on April 15, 2013 | 53 comments
19.John Cleese on How to Make Your Life More Creative (brainpickings.org)
176 points by AndrewDucker on April 15, 2013 | 16 comments
20.How Microsoft quietly built the city of the future (microsoft.com)
167 points by raghavsethi on April 15, 2013 | 93 comments

The worst part for me (and I really am feeling bad about this) is that I should be concerned about the victims right now, but I can't stop thinking about what freedoms I'll be losing as a result of this.
22.Tests Are Overhyped (sturgill.github.io)
149 points by sturgill on April 15, 2013 | 149 comments
23.Facebook Home ads show Facebook at its worst (medium.com/i-m-h-o)
151 points by Pasanpr on April 15, 2013 | 42 comments
24.Go at Google [video] (infoq.com)
143 points by DanielRibeiro on April 15, 2013 | 58 comments
25.This Page Is Why The Internet Sucks (mikecanex.wordpress.com)
133 points by mikecane on April 15, 2013 | 101 comments
26.MRI's Method Caches (jamesgolick.com)
121 points by jamesgolick on April 15, 2013 | 15 comments

I was a game programmer at EA for eight years.

> The real problem however is not that they are immature when they get in, but that too often they get out once they reach maturity,

This is pretty spot-on. One of the main reasons I left the industry was because I got tired of it being perpetual amateur hour. I felt like I didn't know much and yet I often knew more than those around me.

I worked on one game where more than 50% of the engineers had never shipped a game before. Those that had spent all of their time fire-fighting the messes created by the energetic yet clueless brigade of novices.

> Many companies want to own your work even when you’re off the clock. “Here at Nine Dots, we aren't using any non-concurrence agreements, so these personal projects can actually benefit them financially if they make something that is commercially viable,” Boucher-Vidal said.

This was also another major reason I left EA. I couldn't work on games in my free time. Meanwhile, the stuff I did at work didn't actually scratch that itch: it was either huge franchise games I couldn't care less about or technology stack stuff that wasn't an actual game. I spent more time feeling like I was "making games" when I didn't work at EA.

> Until there is evidence that other models will work, and that's going to take a hit game or two, very little with change, and the revolving door of young, white, childless men will continue to make our games.

I honestly don't believe this will significantly change. I compare the game industry to the music industry. In both, you have:

1. A product that people don't need to consume.

2. A product where consumers increasingly expect prices to be tiny or zero.

3. Hordes of young people who want to do it.

4. Work that is intrinsically satisfying for its own sake.

Push aside all of the bullshit and making games is crazy fun. Lots of people want to make them. Lots of people want to play them too, but they don't really want to shell out much cash to do so. I think the end result of this is that it's just a domain where it will be a young person's game and it's very hard to make a lot of money.

Yes, some companies will be able to make real money at it, but for every Rolling Stones, there's a thousand local independent bands playing dive bars that you've never heard of.

And that's OK. I was in one of those bands you've never heard of once. It was awesome. When I had kids, I gave it up, but I certainly don't regret it. Maybe we should think of making games the same way: a fun thing to spend a few years doing when you're young and have the time.

28.The Lambda Papers (readscheme.org)
110 points by mr_tyzik on April 15, 2013 | 10 comments
29.Why Does Music Feel So Good? (nationalgeographic.com)
104 points by jkat on April 15, 2013 | 50 comments
30.Esquivalience (wikipedia.org)
96 points by arb99 on April 15, 2013 | 25 comments

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