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Android piracy still sucks (altdevblogaday.com)
2 points by unstoppableted on April 12, 2013 | past
Designing a game to behave in ways for which it was not designed (altdevblogaday.com)
8 points by thegarside on April 9, 2013 | past
Designing “10000000″ as a Free To Play Game (altdevblogaday.com)
1 point by jeffreyfox on April 7, 2013 | past
Comparing Floating Point Numbers (altdevblogaday.com)
1 point by geeko on April 4, 2013 | past
What is gimbal lock and why do we still have to worry about it? (altdevblogaday.com)
2 points by rhufnagel on March 16, 2013 | past | 1 comment
30 Weeks of Game Development (altdevblogaday.com)
4 points by glazskunrukitis on March 9, 2013 | past
A Bug in Object Replication and Message Reordering (altdevblogaday.com)
1 point by joxie on March 3, 2013 | past
Why Lua? (altdevblogaday.com)
2 points by czzarr on Feb 26, 2013 | past
John Carmack: Latency Mitigation Strategies (altdevblogaday.com)
257 points by bigdubs on Feb 22, 2013 | past | 104 comments
Why Lua? (altdevblogaday.com)
30 points by fooBarJam on Feb 19, 2013 | past
Brewing Your Own Game Analytics Service (altdevblogaday.com)
1 point by gaoprea on Feb 19, 2013 | past
Synchronous RTS Engines and a Tale of Desyncs (altdevblogaday.com)
6 points by Rexxar on Feb 13, 2013 | past | 1 comment
Brewing Your Own Game Analytics Service (altdevblogaday.com)
1 point by rhufnagel on Feb 6, 2013 | past
Garbage Collection and Memory Allocation Sizes (altdevblogaday.com)
3 points by ANTSANTS on Jan 31, 2013 | past
Intermediate Floating-Point Precision (altdevblogaday.com)
2 points by acqq on Jan 30, 2013 | past
Surviving a Game Jam (altdevblogaday.com)
1 point by spacestronaut on Jan 25, 2013 | past
A new type of touch screen joystick (altdevblogaday.com)
1 point by seminatore on Jan 22, 2013 | past
Predictable garbage collection with lua (altdevblogaday.com)
1 point by _juof on Jan 18, 2013 | past
A new type of touch screen joystick (altdevblogaday.com)
1 point by joxie on Jan 17, 2013 | past
What Happens Next? (2013) (altdevblogaday.com)
2 points by jeffreyfox on Jan 11, 2013 | past
Networking Tips and Tricks Part 1 (altdevblogaday.com)
1 point by maudlinmau5 on Jan 11, 2013 | past
C/C++ Low Level Curriculum Part 10: User Defined Types (altdevblogaday.com)
5 points by gregpurtell on Jan 6, 2013 | past
Almost everything you need to know to enter mobile game development on 2013 (altdevblogaday.com)
2 points by joxie on Jan 2, 2013 | past
Lessons from Europe (altdevblogaday.com)
2 points by unstoppableted on Dec 27, 2012 | past | 1 comment
Four meditations on bad design decisions (altdevblogaday.com)
1 point by kurtable on Dec 12, 2012 | past
Using the Internet for free-samples gaming (altdevblogaday.com)
2 points by rainmaker23 on Dec 11, 2012 | past
Marketing Outside the Box (altdevblogaday.com)
1 point by rhufnagel on Dec 6, 2012 | past
Game Mentor Online (altdevblogaday.com)
1 point by rhufnagel on Dec 4, 2012 | past
BitSquid Foundation Library - C++ memory management and collections (altdevblogaday.com)
2 points by scrumper on Dec 3, 2012 | past
Understanding The Fourier Transform (altdevblogaday.com)
272 points by mannjani on Dec 2, 2012 | past | 44 comments

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